However, a good 50-75% of the head/core/legs/arms parts are not useful in the game because it is poorly balanced and a few parts are overwhelmingly dominant (such as having really high health but also really high speed) I can probably make a cheat that makes player health always 9999. So 'Player Health' is the combined health of 4 equipped items (Head, Arm, Core, Legs, each with their own 'health' value). I've made some progress with discussing the various tools to use (here: ) it seems like there's an unpassable wall between having a binary and being able to read it. I wanted to avoid posting this as personal project since the rules for that board say you need some real progress, and so far all I've managed to do is learn a bit more but not make any actual changes to the game. I can also try to identify the values in Cheat Engine to create a CWCheat for it, but I can't identify individual part values/addresses and the ones I can identify (such as total defense, which is a character stat added up from multiple parts you equip) don't seem to change when I apply a cheat to them. All the other game files are audio or video resources, so I assume AC.BIN is where the game data is. That doesn't work for the AC.Bin file, however. If I decode the eboot.bin file using JIS-Shift I can get a few legible words out of it, so I assume that's the encoding they used. So far all I can do is try to de-encode the AC.BIN file in UMDgen that seems to contain the game information, but it's a wall of unreadable text.
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